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Quiddler Rules

Basic Rules of Quiddler

The object of Quiddler is to get points by combining the lettered cards in a players hand to make words. The words must be at least two letters long, and as in Scrabble, the words must be dictionary words, not slang or proper nouns. The cards themselves have point value and using the letters gains the player points.

The first deal begins by dealing out 3 cards to each of the one to eight players. Deal can be determined by a cut of the cards or any other means the players may agree on. The deal, as well as the lead, passes to the left. On each succeeding hand the number of cards dealt to each player increases by one. So that on the second hand each player has four cards, on the third five cards, until, on the eighth hand each player is dealt ten cards.

After the deal, the pack is placed face down in the middle of the table and one card is turned up. First play is to the left of the dealer and continues to the left. On a player's turn he or she must pick a card from the top of either the face-down pack or from the top of the discard pile. He cannot pick up multiple cards from the discard pile. Then the player adjusts his hand by discarding one of his cards.

Play continues around the table in this manner until a player is able to "go out". To do this, the player must be able to spell words with all the lettered cards in his hand with one remaining to use as a discard. A player can only "lay down" the number of cards he was dealt with the discard going into the discard pile.

When a player goes down, all the other players have one more turn in which to lay down what cards he or she can. Play for the hand ends when it again reaches the person who first layed down his or her cards. Should their be a dispute over whether a word is a "dictionary word" a player may make a challenge. The word is looked up in an agreed upon dictionary and if the word is found the challenger looses the number of points that make up the value of his word. If the word is not found, the challenged player must subtract that amount from his or her score.

Two bonuses are given in each hand. 10 points are given for the most words, and 10 points are given for the longest word. Surprisingly enough, both bonuses can go to the same player. If there is a tie for a particular bonus, no bonus is given. It is well to note that, since some cards actually contain more than one letter, the bonus for the longest word is given for the word that has the most letters - not the most cards.

Now the points on the table are added up and cards remaining in a player's hand are subtracted from the player's score. Play proceeds through the eighth hand (using ten cards), the score is tallied and the player with the highest score wins!

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